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Sims 2 Teleporters

Objects to cause Sims to be brought to the lot, or to move in with different families.

Click on file links to download:

   
  TELEPORTER FOR APARTMENT LIFE
ijTeleporterApartments.zip  (no overrides) - same GUID as Teleporter for Pets so do not use both.

Updated 10th November 2008 to allow adoption in and out of teens

Updated 27th November 2008 to add option to change model - see below

Updated for Apartment Life. Other tenants and your roommate will not be included with "Visitors" but you can still choose them individually for zapping or making selectable.  New expanded "Make me a..." submenu has all the standard game families to choose from, although they are not necessarily all good places to send your Sim.

"Change model" option on teleporter will change first to a hydrangea, then to a doormat (which takes original colours of mat but will show cat in design mode thumbnail) then back again to cat.  Remember, the cat is also recolourable.

   
   
  TELEPORTER FOR PETS
ijTeleporterSeasons.zip  (no overrides) - different GUID from previous teleporters so you can use them all.

Updated 10th November 2008 to allow adoption in and out of teens

Specially updated for Pets in that you can summon animals, make them pets of the current family, or move them into the strays or adoption pool. Also updated the human options, as you can now also make sims into Downtownies.

Other changes are that this protects from duplicate summonses, and when having a child or animal adopted they vanish immediately.  It is not advised to do this with a child that is in a crib or highchair in case it gets stuck "in use".

Now an independent object that you can clone, remesh, or recolour.

11th April 2008 - added option for making any sim on the lot selectable.  This works slightly differently from the testingcheats right-click make selectable, because I have managed to do it so that employees and NPCs can still do their jobs properly, even though you can control them to some extent.  The payback for this is that they can't do everything a family member could.  But after they finish work you can toggle them unselectable and selectable again, then they will have full rights.

   
   
  MEETING CONTROLLER
ijMeetings.zip   (no globals)

This set helps you preset a group of sims who you would like to turn up all together on different occasions.  They arrive pre-greeted and selectable.

Controller and attendee token in the zip.  Enroll one Sim (any type or age) per token.  When you enroll each one, the sim should appear by their token and put their picture on the front of it - but the picture appearing will probably require you to have Uni.   The meeting will not have started at this point even though the sims have arrived.

The controller allows you to hide or reveal the attendee tokens for tidiness.  "Start meeting" brings each sim who is on a token, and makes them selectable so they think they live there and will not leave in the middle of the meeting.  "End meeting" makes the attendees unselectable, so they will go home when they feel like it.  "Send attendees home" simply makes their motives red so they don't want to stay, and it ends the meeting at the same time if you had not already ended it.  You can also get them to go home after ending the meeting by saying goodbye to "everyone" though this will also make other visitors leave.  Send home on the controller only affects enrolled attendees.

If you only wanted to get a group of people over to socialise, I advise using "end meeting" as soon as they have all arrived so they will be just visitors.  Otherwise they will get their car pools coming, or they will get school grades dropping.  If the venue is used for more formal meetings, consider using the institution sign to stop all job and school grade processing

If you have babies as attendees, they won't be able to go home afterwards so you will have to either delete them with move_objects, or you can use one of my teleporters to "Clear off" all non-residents.

   
   
  TELEPORTER BASIC
Choose a neighbour from the menu, and they appear by the painting.  This teleporter does no checking so you can summon any Sim you like, including NPCS.  Because of the complications that can ensue by teleporting in an unsuitable candidate (eg dead Sims, or social workers etc), you are strongly advised to back up your game data before experimenting.

Suggest using Cat Teleporter in preference if you have Pets or above

teleporter.zip    (no globals)

TeleporterShrub.zip    (no globals)

Works same as picture but is a shrub you put in your garden

Suggest using Cat Teleporter in preference if you have Pets or above

   
   
  TELEPORTER PLUS
TeleporterPaintingPlus.zip    (no globals)

Suggest using Cat Teleporter in preference if you have Pets or above

Updated 10th November 2008 to allow adoption in and out of teens

These duplicate the functions of the teleporters above, but includes the extra features of moving Sims in to the household (any age or type), or out to become Townies (schoolchildren and above)  It will also allow you to put up kids for adoption and adopt children including teenagers!    The social worker is not involved with adoptions using this object, but the children she can bring via a normal telephone request will include ones you have put up for adoption.

You start by summoning any Sim onto the lot.  When they are there you get the additional option to move them in. When they are moved in, if they are teen or younger you get the option to adopt them if you are not already related. The link is formed (you can check the links panel) but they do not show as family in each individual Sim's relationship bar until they have interacted with each other a bit.

This object does not alter attributes of moved-in NPCs like the game normally does.  That means they will be in an interesting state of part-NPC part-family member and may be able to stay in the NPC phone pool.  Bear this in mind when deciding which way to get an NPC to move in.

When you put a child or baby up for adoption, or when you move a Sim out, they leave your family and gain visitor status, but stay on the lot until you use the shrub to zap them or until they take themselves off when it gets late.  It is a good idea to make sure a sim is not interacting with an object when you zap him or the object might get stuck unselectable (if that happens you need the move_objects on cheat)

Use with care because it makes permanent changes to your neighbourhood structure which could impact even on families you were not currently playing.  I recommend you try out first on a neighbourhood you don't care about.  Always back up your game before trying any new 3rd-party object or patch

TeleporterShrubPlus.zip    (no globals)

Updated 10th November 2008 to allow adoption in and out of teens

   
   
AUTO TELEPORTER  (no globals)

AutoTeleporterShrub.zip   (no globals)

Put this hydrangea on the corner of your lot near the pedestrian portal.  Use its menu to select opening and closing time of your business or other daily event, and tell it the maximum number of Sims you'd want on your lot at any one time.  Each half hour it will send you a selection of visitors up to your maximum population.  Toddlers and babies are not generated at all, and children only between 7am and 7pm.

Soon after closing time, this shrub will make your teleported visitors feel exhausted and want to go home.  Does not affect visitors who came to the lot by other means.

Nightlife note: Due to a humorous feature Maxis added to NightLife, your customers may fall asleep in their meals at closing time.  I may change how this works later (not sure if I will bother seeing as there is a business EP out next), but strictly speaking it is compatible for use.