

Simlogical Classic Sims 2 Furnishings
Sims 2 Working Curtains
These curtains and blinds are all modified to open and close. They can be put on auto, so they open just after 7am and close just after 7pm, or you can use their menu to tell them to stay open all the time or closed all the time.
Read or download advice on how to choose your base and clone or recolour it.
Click on file link to download:
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FUNCTIONING CURTAINS AutodrapesDMMC.zip
These curtains were meshed and textured by JWoods, scenegraphed by Numenor, and made to open and close by myself (Inge Jones). |
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FUNCTIONING FULL LENGTH CURTAINS ijAutodrapesDMMCShorter.zip
For shorter windows – floor length Alternative mesh to ones above. The mesh is floor length, and you can shorten it by blackening out part of the alpha channel when you make a recolour. Counter height is marked on the texture as a guide. |
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FUNCTIONING FULL LENGTH CURTAINS ijAutodrapesDMMCTaller.zip
For taller windows – floor length The mesh is floor length, and you can shorten it by blackening out part of the alpha channel when you make a recolour. Counter height is marked on the texture as a guide. |
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Recolour of the mesh for taller windows. This is made with the same pattern but I adjusted the alpha channel to clear kitchen counters. ijAutodrapesDMMCTaller_recolCounter.zip | ||||||||
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FULL LENGTH CURTAINS ijAutoPelmetDrapes.zip
The mesh is in two parts, one for the pelmet and one for the drapery. Both are floor length, and you can shorten and shape them by blackening out part of the alpha channel when you make a recolour. The drapery can take a grey alpha channel to make nets, but the material for the pelmet is set to only allow black and white alpha channels for shaping (the drapes can bleed through otherwise) |
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ijWidePelmet.zipSame as above but two tiles.
Note: the texture on the 2-tile curtain does not line up exactly with the 1-tile curtain. I have learnt to in future mesh and UVmap the 1-tile and 2-tile version of curtains at the same time! |
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FUNCTIONING FULL LENGTH BLINDS ijAutoLambreq.zip
Made to the same two mesh groups as the curtains above, the difference is that in place of the folded drapes, this has a flat surface to act as a roller blind. You can use the outer box as a lambrequin of any fancy shape just by using the alpha channel, and make the blind inside go up and down to any height again using its own alpha channel. I have supplied it with textures suitable for a child’s room – remember you can make this floor length and elegant simply by using your paint program. |
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Here is a more grownup recolour of this mesh!![]() |
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FUNCTIONING BLINDS Autoshade1MMC.zip
This opens and closes as do the curtains above, but the graphics work differently. In this case there are two textures for the object, but only one mesh, and you make the open and closed state using the alpha channel. The mesh I made actually reaches the ground, so by simply using your painting program, you can make this accommodate all window heights. Straight and diagonal package files inside zipfile. Below are a couple of recolours I have already done. You will need to download the original jade colour blinds as they have the mesh. |
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PICNIC BENCH – requires Nightlife ijPicnicBench.zip
The mesh is made from a table, and the trick is that there are special seats cloned from the booth chair, which hide inside the seat part of the picnic table. Put one seat object in each of the 4 seating positions, with the green arrow facing the table. You will be able to click near the front of the visible seat to get the hidden seat’s menu, and if you want to remove them, move the picnic bench mesh first and then you will see the hidden seats again. In order for the seats (and other cloned dining booths) to work, you will need to also obtain the following global patch: http://www.simlogical.com/community_utils/SharedIsChairABoothGlobal.zip which should be placed in your Downloads folder. |
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CLUB SET RECOLOURS | |||||
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