Visitor Control
Objects to teleport neighbours to your lot, to keep them there, and to control their behaviour while they are visiting (further objects planned). Also visitor status changers.If you clone any of these objects and share the results with other players, be kind to them and pass on any relevant warnings!
Click on pictures:
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CAUTION - CRASHES IF USED WHILE JOB/SKILLS DISPLAYED ON CONTROL PANEL |
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![]() "Everyone" on the menu does not include residents, but residents may be removed individually if you choose their name. Bring back a zapped resident by clicking on his icon at the bottom of the screen. Requires Deluxe/LL or above. |
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![]() Also has option to vaporise all the visitors at once when you've had enough. Categorised for Buy mode. |
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![]() 24th April 2004 updated to ask if you want the Sim to bring the whole family. Just saves a bit of time if you do. |
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8th April 2004 updated to remove move-out features as they are now in the move-out fern CAUTION Do not evict families larger than 8 or your Create-a-Sim screen will crash every time you go into it. |
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![]() 13th April 2004 updated to add option to delete Sim altogether "leave game" CAUTION Do not evict families larger than 8 or your Create-a-Sim screen will crash every time you go into it. |
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![]() CAUTION - REALLY KILLS SIMS PERMANENTLY |
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Don't evict families of more than 8 into the
Create-a-Family screen or your game will crash. And sometimes it might crash
going into a lot with too many residents. Don't panic if it crashes - simply
reload and go into one of your lots with less than 8 characters and move in
the extra people into that house. When you've done that, the Create-a-Family
screen or other lot won't crash any more.
Animals cannot be directed to use the menu, and cannot be sent away to become
strays while the family are still in the house; but if all the humans have
moved out leaving only animals, the pets are already programmed by Maxis to
leave and become strays. If you wish to get rid of pets without moving
the humans out, I suggest you set up one of the lots as an animal sanctuary
with a human taking care of it, and when you want to get rid of an animal from
your family, change to the sanctuary lot and get the kennel manager to move
the unwanted pet in with her. Don't let the carer move out or die, or what a
lot of strays you'll have all over your neighbourhood!
If you have disinhabited a house completely using Move Out, it will become
available to move in a new family from the Create-a-family screen. All the
furniture will remain. However, if you want to choose people who are not yet a
family, or who don't appear on the CAF screen, then you will have to bring
them in before the last human sim leaves. The new people will then have the
name of the people they are replacing, but you can change this using a utility
such as SimEnhancer.
This object is great fun to play with, even though I say so
myself. I thought you might be sick of things that look like smoke alarms
cluttering up your walls, so this is something you can tuck away in the corner
of your lot and make it look attractive at the same time.
The teleplant's purpose is to bring one individual Sim - neighbour, townie, NPC,
animal - to your lot at a chosen time and try to keep them there until you
choose for them to be free to leave. You assign the shrub to the chosen Sim, and
choose what style of clothing they should wear. You can set an arrive and
free-to-leave time which will occur daily, or you can manually teleport the Sim
in. Free-to-leave means the teleplant stops actively trying to keep them on the
lot. It does not force the Sim to leave, because doing so would cause a reset
and all the plant's settings to be lost. If the summoned Sim leaves the lot
before the chosen time, he or she will be rematerialised onto the lot.
NPCs have their own agenda, some will leave as soon as they are summoned, others
will do their job then leave, and others will hang about until you delete them
using the "move_objects on" cheat (press ctrl+shift+C and type "move_objects
on", without the quotes, into the grey box that appears on the top left of your
screen). For other Sims that you can interact with, just get a resident Sim to
say goodbye to them when their time on the lot is over.
This object can complement the Event Control objects, for example if you are
playing a workplace scenario where most of the Sims are supposed to be on the
lot during working hours, but you want someone like a security guard on duty
overnight. You should not allocate an Event Control object to the guard, which
will avoid him being controlled by the Event Controller's times.
This could also help with the hospital, in order to keep visiting staff on the
site for set shifts. Or you can just use it to bring over the same
neighbour immediately after work every day, when you're working on a
relationship with them. It means you needn't delay preparation of the meal in
order to phone them and greet them.
You may have any number of teleplants on your lot at one time, all doing their
own thing.