Simlogical Prison for Sims 3 - Make your own prison objects
So far I have scripts suitable for single, double or sliding doors.
All you have to do is make a new door in the normal way, cloned from one of the above types, and then edit the scriptclass field in the OBJK to one of the following scripts:
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Sims3.Gameplay.IngeJones.Prison.PrisonDoorDouble
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Sims3.Gameplay.IngeJones.Prison.PrisonDoorSingle
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Sims3.Gameplay.IngeJones.Prison.PrisonDoorSliding
I made my Prison Controller from the burglar alarm, but it doesn't matter what you make it from.
Change the scriptclass to Sims3.Gameplay.IngeJones.Prison.PrisonController
I made my Area Marker from the smoke detector, but it doesn't matter what you make it from.
Change the scriptclass to Sims3.Gameplay.IngeJones.Prison.AreaMarker
I made my Cell Marker from the Digital Photo Frame, but if you don't have the right EP to be able to find that, you can probably make it ok from an Easel Canvas (not normally a buyable object so you will have to tweak that also). The absolute rule about this is there must be a part of the mesh that is flagged as "ImageSurface". The Easel Canvas and Digital Photo Frame already have this requirement.
Change the scriptclass to Sims3.Gameplay.IngeJones.Prison.CellMarker
I made my Mugshot from an unbuyable Photograph object. But I suggest you use an EaselCanvas.
Some explanation of this is required. My included Mugshot object is not buyable - it is created in the game by using the Add Mugshot option on the Cell Marker. Custom mugshot objects will not be able to work with this particular option, so you have to make them buyable. Where it might be useful to make your own is if you do not find the autogenerated mugshots useful, and wish to create some alternative pre-created images. It won't work as a CASTable object, you need to clone the canvas and then edit or replace the fixed default image.
Change the scriptclass to Sims3.Gameplay.IngeJones.Prison.MugShot
To use in game, buy your Mugshot object, place on lot, then
drag your object onto the Cell Marker.
If it doesn't show up as the picture on your Cell Marker, you can use
the Cell Marker menu - Mugshots - Open inventory or Next mugshot and twiddle
with those options.
Clone any toilet and give it a scriptclass of Sims3.Gameplay.IngeJones.Prison.PrisonToilet
Clone any shower and give it a scriptclass of Sims3.Gameplay.IngeJones.Prison.PrisonShower
Clone any pedestal sink and give it a scriptclass of Sims3.Gameplay.IngeJones.Prison.PrisonSink
Clone any single bed and give it a scriptclass of Sims3.Gameplay.IngeJones.Prison.PrisonBed
To make bunkbeds, clone a whole bunkbed suite (it will have four OBJKs but you only need to edit two).
· Look for the OBJK whose name ends in "Lower" and give it a scriptclass of Sims3.Gameplay.IngeJones.Prison.PrisonBunkLower
· Look for the OBJK whose name ends in "Upper" and give it a scriptclass of Sims3.Gameplay.IngeJones.Prison.PrisonBunkUpper
If you have used TSR Workshop to clone the bunk you won't have any names for the OBJKs. In that case you will have to open each OBJK and the scriptclass that is already in it will give you the clue which one is which.