Click on pictures to download:
This
bed, hacked from an original by Ruth D, together with the two controllers,
forms the basis of the hospital function. The zip file contains all
three items, and a text file with full instructions. Please Note: These objects affect the car pool and school bus schedule. Read about it... 4th July 2004 updated to reduce visits by weird NPCs |
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Staff recruiter/promoter. This is an optional
replacement for the one included in the set above. The difference is
it now works more like the prison staff recruiter in that you can choose to
turn any Sim on the lot into a medical person instead of having to get them
onto that career by playing them at their own lots. But it no
longer summons the staff to the lot, you would do that with the Teleplant or
other teleporter of your choice. No need to download this unless you want the change in features. |
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A traditional hospital chair, with pressure-reducing seat and wipe-clean covers. A little extra comfort. | |||
This recliner chair can be sat in normally by anyone anywhere, but it can only be napped in by patients' visitors, when in the same room as the patient's bed. Useful for parents staying with a child in hospital. Napping visitors wake up when the patient wakes, in case he or she needs comforting. | |||
Just like in real life, your Sims can get fun out of listening to this radio
without having to get out of bed or dance. If it's in the room, and
switched on, they can hear it! There is special code on this radio to
help the staff work out if patients in the room need sleep, or whether they're
awake and bored. At emino.cjb.net there is a version of this further hacked by Emino to allow Sims to sleep while it is on. |
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A shower for patients only. You can reserve it for one named patient, or leave it unreserved, then any patient can use it. They put their pyjamas back on after the shower. | |||
A wash-basin for patients only. You can reserve it for one named patient, or leave it unreserved, then any patient can use it. | |||
A toilet for patients only. You can reserve it for one named patient, or leave it unreserved, then any patient can use it. | |||
Private patient's door. Usable by one named patient, his personal visitors, and all staff. Only staff can use until it is allocated. | |||
More about hospital control objects
General principles
Each bed controls an individual patient, and offers nursing options if you use
the "confine to bed" option. If you don't wish to confine your patient to bed,
they will rest when they want to, and get up to use the bathroom, dayroom etc
when they feel like it. The sicker the patient the more quickly they will tire
and the more time they will spend in bed. The bed will automatically confine a
critically ill patient so that the doctor can treat them without delay. They
will remain confined until the player decides to allow them up again.
Treatment, but not nursing, may be carried out whenever a patient is in bed
whether confined or not. Routine treatment may only be carried out in "office"
hours, while emergency treatment for the seriously or critically ill is
available 24 hours. Emergency treatment may be carried out as many times in
the day as necessary, but after 4 treatments of any type, routine treatment is
no longer an option until the next day. Only Sims who are on the medical
career path may act as doctors or nurses in your hospital.
Patients who are almost better don't have a treatment option, as the risks can
outweigh the benefits, and they depend on pleasant hygienic surroundings and a
happy mood to regain their strength.
Treatment tends to be more successful the higher up in his career the doctor
is, and has less risk of actually going wrong and making the patient even more
ill. If the chief of hospital staff is in the room to supervise, the other
doctors won't make mistakes, and will perform a more successful treatment than
normal, but the chief himself won't bother to treat any patient but the very
sickest.
Nursing is done as a rule by the more junior staff. The senior medics will
help out, but only when a patient's needs have not already been met in
reasonable time by their junior colleagues. Chief of staff won't touch any
nursing duty at all.
The controller works with the beds invisibly, but also has an important player
option - shutdown/loadup mode. If you quit the game with patients on the lot,
they will have disappeared when you go back in. But if you choose shutdown
mode on the controller, it sends the patients to bed and sets an attribute
that fools the game into not sending them back home. After clicking that, wait
till they are all in bed, then quit the game. Don't forget to click the
controller again when you go back into the lot, and select loadup mode (or
whatever I called it!). If you forget to do this, the patients might choose to
leave when they are tired, and they won't be able to have baths.
Also on the controller is visiting time. If you select that, each patient who
has a family at home will receive a visitor, who will talk to them if they are
in bed and awake. The visitors might deliberately wake their loved ones in
order to talk to them. Patients who are not in bed will still get a visitor,
but the visitor will do what they feel like not necessarily talking to their
relative. When it's time for the visitors to leave, select end of visiting
time on the controller. If you have a staff controller on the lot, this will
encourage the visitors to leave promptly, otherwise they'll hang around
enjoying the facilities until they get tired.
When the patient is well again, they will check out. If the patient is about
to die, you will be told and they too will check out. Patients may also
occasionally discharge themselves on whim. Maybe they sensed they weren't
going to get better (-: Upon recovery, death or player selected discharge, a
financial settlement will be calculated, based upon the difference in health
level at admission and discharge.
Staff controller
The optional staff controller carries the blue cross with the serpents and
swords insignia. It allows you to turn your resident Simmies into medics in
the first place, and offers promotion to those who fill the normal skill and
friendship requirements. As they don't go out to work, this is only
opportunity they will have to progress. You can also choose to demote them to
a lower grade any time, for example if you have too many chiefs of staff but
not enough nurses.
Using this object, you can also summon extra staff to help out - you will be
offered a choice of non-resident sims who happen to already be medics. Hired
staff will autonomously carry out patient care, depending on character traits
and motives. I have one visiting nurse who once did only one duty in her
entire 9 hour shift, and spent most of the time just distracting the other
staff!
Also on this object is the prompt to visitors to go home at the end of
visiting time. The reason it's on here rather than the controller with the
visiting options on is a technical one based on objects resetting when a
visitor leaves a lot using one of their options. It doesn't matter if the
staff controller resets, because it doesn't store any data.