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BREAK UP ANYTIME Any sim
who is married, engaged, or going steady will have the "Break up" option on
the partner's menu regardless of the state of their relationship.
Neither Sim will move out, so you get the chance to decide what they do
about seperating.
ijBreakupAnytime.zip
(contains object override - ie global replacement) |
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MORE REALISTIC RELATIONSHIP DECAY
Any relationship that was left at over 95 in both short-term and long-term
levels last time the sims interacted will maintain itself at that level
while the two sims are not together and not speaking on the phone. Any
interaction between them can change that level, up or down, in the normal
way.
If a sim hates another sim to the bad side of -95 in both long and short
term relationships, that level will be maintained in the same way as the
good relationship above. If you have two sims who hate each other and
you were hoping they would get over it in time, have them apologise to each
other using my apology hack or meet up and tell a few jokes to get them out
of the -95 to -100 zone then the normal decay can begin to happen.
I didn't like the way that if your sims hadn't seen each other for ages the
relationship could settle back to 0,0. I think everyone in real life
who has formed an impression of generally liking or disliking a person will
not just forget that. Therefore when short term relationship is
between +10 and -10 this hack stops any further move towards 0. I have
left the long term relationship out of this because it could be someone the
sim only met briefly and the ltr may not even have been triggered.
However I believe the impression would remain.
How it affects BFFs: The above three features override the BFF
processing. Sims will make or break BFFs in the way EA intended.
If your sim's relationship does not fall into the zones above, the BFF decay
rate will happen as EA intended. If they are in those zones, then the
decaying will be suspended.
All relationships can go up and down as EA intended during any type of
interaction between the sims.
Not compatible with Pescado's "Enemies Accumulate" and
there would be no sense in having both anyway. |
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MORE USEFUL APOLOGIES
ijApologizeForgive.zip
(contains object override - ie global replacement)
This patch is a replacement for the "Appreciate - Apologize" social
object - that is a small object the game creates each time a sim apologises
to another, and which is removed after the interaction. These objects
are intended to make sure both sims know about each other and make their
responses in the right place at the right time rather than just when they
get round to it, where they happen to be at the time.
This replacement is reprogrammed so that when you instruct a sim to
apologise, if the apology is accepted any "furious" state is wiped out, and
their relationship is reset to just above zero, (or higher if they got on
well before they became furious). Gives them a chance for a real fresh
start.
Apologize is not autonomous, so if you want your sims to fight it out to the
end, just don't tell them to apologize. |